crystal.obj | Load obj file and basic lighting/materials. | |
wireframe2 | Use three.js wireframe shader and lil-gui. | |
cornell | Put stuff in box and turn on the lights. | |
shader | Load custom shaders. | |
passes | Multi-pass rendering. | |
inst | Rendering instanced meshes, because frames win games. | |
camerapath | Dynamic camera path and a bounding box. |