crystal.obj
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Load obj file and basic lighting/materials. |
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wireframe2
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Use three.js wireframe shader and lil-gui. |
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cornell
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Put stuff in box and turn on the lights. |
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shader
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Load custom shaders. |
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passes
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Multi-pass rendering. |
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inst
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Rendering instanced meshes, because frames win games. |
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camerapath
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Dynamic camera path and a bounding box. |
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terrain
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Generate a terrain. |
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rt1wasm
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Ray Tracing in 1 Weekend in WASM.
Caution! Takes veeery long to load.
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webgl2fundamentals
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Doing WebGL2 by hand. Source:
https://webgl2fundamentals.org
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webgpufundamentals
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Doing WebGPU by hand. Source:
https://webgpufundamentals.org/
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